Admiral wrote:
MIC_Rulz wrote:
I've noticed that for this and a few others the length you used don't match the WEG's listed lengths. For this one, it's listed at 50 meters but your version is only 30 meters. (1029 pixels @ 35.5 pix/meter = 28.9) Is there a reason for that or am I missing something?
Basically WEG often got it wrong.
With most RPG sources there's a delay between the writing and the illustrating, what a writer puts down as stats and caps may have nothing whatsoever to do with whatever random illustration the editors decide to give it. Often, there's no problem, but sometimes they pick gratuitiously wrong images for the stats, or vice versa. When working from an image with obvious design cues, such as the Starwind, I err on the side of the illustrator. The cockpit section of this ship is clearly intended to be a Falcon style one, and it is scaled to fit that, rather than have an unfeasable and stupidly oversized cockpit area that would fit with the stats.
I would have to agree with Admiral... I have recently modeled this ship (with the help of the beautifully done deckplan linked above). After placing it side by side with the Sorosuub 3K, which is listed at 50m, this ship is WAY too big at 50m. I originally modeled it that size (even though I agree about the cockpit, and I thought it was too large at 50m), but once I saw it next to the Sorosuub, I realized that this ship is more suited for a 30m length (thus adjusting its cockpit to fit.) As you can see
here the StarWind is seated with a pair of SS3Ks (one modified, one stock), a YT-1300, a YT-2400, a YT-1160 Kelt, a KSE Firespray, and my Shuttlecraft. Also pictured are some 74-Z Speederbikes, a V-35 Courier, and an Astral 8 Landspeeder. It seems to fit more at 30m than it would at 50m (the dark blue SS3k comes in at around 55m, modified to add 5 more meters to the nose.)
Hope this settles any issues. From my experience talking with Admiral and modeling these ships and buildings, I have realized that WEG and Wookieepedia both seem to draw from the same sources, and those sources are most often wrong. Once you begin to put one object in perspective with another, you can start to see the holes in their data.