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since with these vehicles, we do ride in them and live in them at our destination.
Well, obviously whatever you do in your own game universe is entirely up to you. I make sure that my players understand things like - the beds are small and uncomfortable, the food is dire, the ship generally smells, it makes noise all the time. SWU ships aren't the anti-septic clinical homes they are in the STU. Most of the time decent players get this intuitively and act accordingly. Obviously this doesn't apply to ships that are either used by Royalty or are yachts. Both of those, however, are incredibly expensive at least partly to overcome the inherent problems with starships.
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Although the Falcon didnt offer much in accomodations, a ship like the Jade Shadow or the Lady Luck would provide nice accomodations
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thus placing it in the luxury RV category for me
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No, they're both yachts - very expensive ships designed to have decent accomodations.
I think you've perhaps got fixated on this RV idea, and are seeing elements that concur with your model, and ignoring elements which do not.
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Another issue I have with the "get there and get a room" idea is we hardly see anything besides SW characters using these vehicles for transport.
That is a limitation of the cinema media. It is never relevant to the story, and would take time and money to shoot. With time and money the only defining limitations on film, if it is not important, it won't get filmed.
The six SW films do, however, imply a few things.
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even in the books, we hardly see many overnight stays, except when the characters are where they call "home".
I wouldn't say that is true at all. On the contrary, in many of the SWU 'books' we see characters in one place for extended periods and I can recall only one time anyone stays on the ship, and that's Chewbacca in Heir to the Empire, and then it is specifically stated that his wanting to sleep on the ship is peculiar. There are bountious examples in the Thrawn books, I, Jedi and the Bounty Hunter wars of people living in buildings rather than on the ships they arrived upon.
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Now I understand your comparison to a RV towing a flatbed, but keep in mind we are talking a "long time ago... in a galaxy far far away" so they have technology we dont and most RVs top out at around 37 feet long, not 50 meters. And our RVs are restricted to the width of a lane of travel on a highway (although now we have the option to have a pop-out installed on the RV).
It's not the size factor that's relevant to the analogy - it's the ratio of crew space versus storage. There's lots of space on an RV to stow your gear, your food, clothing tents, books whatever crap you pack around. This is also true on a courier - double bunks have plenty of stowage beneath them, most cabins have large containers in them, benches and couchs have stow bins under the cushions and there's often dedicated little cupboards dotted around the place.
BUTCouriers also then have these large compartments that do NOTHING but carry cargo.
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Anyhow, it seems we are just going back and forth over terminology, but it still seems we disagree with the classification of freighter.
Having a functional analogy is intrinsic to understanding how the vessels work in their universe, that allows you to intuit how to build them, and that makes it easier to make the plans, and those plans are better for it.
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I agree with creating deckplans as to how the ship was intended, if we were to deckplan these ships as to how they are retrofitted then we would be including things that might not be possible for the average party.
This is why I also have a Unique section, these ships detail, usually, post modification 'partyised' ships.
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I mean come on, would the average party be able to find a YT-1300 with the Falcon's hyperdrive and streamlined hyperspace system?
Depends on what you mean by it. In my SWU the Falcon is fast, very fast in fact, but I take the 'fastest ship in the galaxy' as being hyperbole, as I think it was clearly intended.
My rules on hyperdrives have adapted to the prequel canon evidence regarding hyperspeed, and accordingly focus more on the fuel efficiency than the actual speed. Whilst hyperdrives do affect the actual 'distance-over-aether' speed element, they do so in conjuction with other factors, chiefly the main ion drive. The primary measure of speed over distance, however, is how often you need to stop and top up the tanks.
To contextify that, say we have a hundred kilometers of road, and two cars. One, we'll call him 'The Plush' can cruise at 100kph, the other, 'Dr Spangly' at 60kph. The Plush has a fuel capacity sufficient to go 30 km, Dr Spangly, however, has a fuel capacity sufficient to go the whole 100 km. The Plush can refuel in ten minutes. At the end line, the Plush will arrive after 100 minutes - one hour travel, forty minutes fueling. Dr Spangly will also arrive after 100 minutes, but won't have had to refuel four times, which costs money.
In WEG terms we could say both ships have a hyperdrive rating of, say, 2 in that in a simplified game we're not going to be concerned about the minutiae of running the ship itself, and how we count hyperdrive speed is the total amount of time it takes to get somewhere.
After the prequels demonstrated very specifically quite how fast ships are in the SWU (Around 500,000c) the time taken to stop for fuel is absolutely critical, in the above example as soon as we start increasing the time it takes to refuel, we see that Dr Spangly gets comparativly MUCH faster
very quickly. in the Canon SWU we're talking about it taking about a quarter to half the time to do a single fuel stop as it does to cross the
entire galaxy.
The Falcon has some nice features - its ion drives are very fast for a ship its size, the hyperdrive is a fairly (but not amazingly) high end one, and it has almost supernatural fuel efficiency. These combine to make it unusually fast for a ship that size. The Falcon is not, however, the fastest ship in the galaxy. For example, the ISDs are quite a lot faster when they get a steam on.
Anyhoo, long winded way of saying parties in my SWU can get Falcon kinds of performance, but it's a lot more complicated and prone to breaking down, which, if you go by Canon, the Falcon doesn't suffer from.[/b]