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 Post subject: Requests
PostPosted: Fri Mar 14, 2008 2:47 pm 
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If you have a ship you think I ought to be giving my full attention to, feel free to request it here.

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PostPosted: Mon Jul 21, 2008 9:49 pm 
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While I wouldn't say I thought they needed your full attention, I would be interested to see the Shadowstar and a v2 Moon Shadow. They're both fascinating to me.

Please and thank you.


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 Post subject: ship request
PostPosted: Tue Jul 22, 2008 2:28 am 
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Well if you got time I would like to see a Personal Luxury Yacht 3000 or the rogue shadow.


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 Post subject: Re: ship request
PostPosted: Tue Jul 22, 2008 6:47 am 
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thepinestr wrote:
Well if you got time I would like to see a Personal Luxury Yacht 3000 or the rogue shadow.


First off, the Luxury Yacht 3000's been done. As for the Rogue Shadow, the game's not even out yet. As such, there's very little in the way of a determinate scale (from what I've seen), so it's still unknown if it's anything more than a shuttle/transport... which wouldn't get deckplans anyway (if it is only a shuttle/transport), so, until there's a set idea of scale, I don't think you'll be seeing the Shadow any time soon.


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 Post subject:
PostPosted: Tue Jul 22, 2008 7:16 am 
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Quote:
which wouldn't get deckplans anyway (if it is only a shuttle/transport)


Well, yes and no. As per the requests guidelines I don't see much point in doing very small ships that don't really have a differentiated internal structure. Deckplans show you how to get from A to B and if A and B are the same place, there's no point. But I do DO shuttles and transports if there's a reason.
The most likely reason that I won't do a computer game ship is that I won't own the game, and so can't get good data on them.

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 Post subject:
PostPosted: Wed Jul 23, 2008 11:12 pm 
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Admiral wrote:
Quote:
which wouldn't get deckplans anyway (if it is only a shuttle/transport)


Well, yes and no. As per the requests guidelines I don't see much point in doing very small ships that don't really have a differentiated internal structure. Deckplans show you how to get from A to B and if A and B are the same place, there's no point. But I do DO shuttles and transports if there's a reason.
The most likely reason that I won't do a computer game ship is that I won't own the game, and so can't get good data on them.

Ah, gotcha. Though, to specify, when I stated "shuttle/transport", I meant something along the lines of the Moldy Crow, rather than something along the lines of the Lambda shuttle, and, well, we all know about the guidelines on that. :P

On the topic of a request, how about the YV-100 freighter or the VCX-350 freighter?


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 Post subject:
PostPosted: Thu Jul 24, 2008 2:08 pm 
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http://www.colonialchrome.co.uk/Ships/G ... G-420.html

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 Post subject:
PostPosted: Thu Jul 24, 2008 10:11 pm 
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Not actually the same ship, K, but always appreciated.

It is my intention in the long term to do all of JC's ships. They do take a lot more work than other ships thanks to the amount of detail Jeff puts in. But they will all get done, in time.

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 Post subject:
PostPosted: Fri Jul 25, 2008 2:57 am 
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Alright, that makes sense. JC's ships certainly are pretty packed with enough detail to wow you. :D It is good to hear that they'll be worked on sometime in the future; dunno why, but I really like those ships.

And, though it's not an exact match, Karanor, it's not too far off. Thanks for the temp set.


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 Post subject:
PostPosted: Fri Mar 27, 2009 12:59 am 
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Would you consider doing the Twilight, CEC G9 Rigger? I'm in love with the thing and would love to see it in your style!


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 Post subject:
PostPosted: Fri Mar 27, 2009 10:35 am 
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No, I won't be doing that ship. I won't be doing the Clone Wars style Y-Wings either.

Two main reasons - I loathe the expanded universe, and the design is flat out assinine.

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 Post subject:
PostPosted: Tue Mar 31, 2009 3:59 pm 
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Well I can understand not liking the EU, I'm not a big fan either. But Clone Wars had a movie that had Lucas working on it. But whatever, no worries. My only question is, what don't you like about the G9 Rigger? Is it two boring and boxy, or do you think it's impractical?


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 Post subject:
PostPosted: Wed Apr 01, 2009 8:33 am 
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It violates Newton's first and third law of motion, plus conservation of mass. On top of that there are design options that defy sanity.

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 Post subject:
PostPosted: Sat Apr 04, 2009 2:50 am 
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In my opinion, I don't think Lucasfilm even really has a deckplan for the Twilight. I've watched the movie and the animated series, and there are times that it doesn't seem to match from episode to episode.

Also, the command section is horribly impractical. I mean, there's a ton of wasted space there. There's enough room to have a Hutt hang out in the background, but there's a not a door large enough for said Hutt. There's a 21-B droid, and a medbay? But enough cargo room for 2 Jedi interceptors? And it's considered a light transport? I know the reason that the Twilight was meant to add that "certain point of view" thing to Uncle Ben's statement about flying a spice freighter, but I think there should have been more thought behind it.


I've not been around due to work and general madness. But I'm back. ;-)

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 Post subject:
PostPosted: Wed Apr 08, 2009 11:54 pm 
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Hate to be uber nerdy, but it is in fact Luke who speaks of the spice freighter, not Obi-Wan.

LUKE: No, my father didn't fight in the wars. He was a navigator on a
spice freighter.

BEN: That's what your uncle told you. He didn't hold with your
father's ideals. Thought he should have stayed here and not gotten
involved.

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 Post subject:
PostPosted: Tue Apr 14, 2009 1:23 am 
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Yeah, but "uncle" owen could have an inspiration...

But yes, the twilight should destroy itself, if it ever see a mirror.

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 Post subject:
PostPosted: Tue Apr 21, 2009 5:39 am 
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Admiral. I think you should do Darth Mauls 1800 meter, 2000 Deck Star Destroyer.. If you make the bunks 80 meters each... oh and give it a "Huperdrive" of .0001 (what the hell is a Huperdrive anyway) You should be done in no time... But don't post it, or show it to any of us, just tell us it is done. We'll never know the difference. That way you can use the same deck plan for all 2000 decks. that would sure be swell and in no way a be considered a Graphic Abortion or make you the laughing stock of the large system of tubes known as the internet

Thanks :P


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 Post subject:
PostPosted: Tue Apr 21, 2009 6:46 am 
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Not a bad idea...

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 Post subject:
PostPosted: Wed Apr 22, 2009 3:28 am 
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I've always liked the designs that are based off "real world" airplanes; like the Porax-38 that's based on the P-38 lightning.

One of the other designs that caught my eye was the KYD AIAT/i
http://starwars.wikia.com/wiki/Amphibious_Interstellar_Assault_Transport/infantry

What do you think about this design?


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 Post subject:
PostPosted: Wed Apr 22, 2009 11:43 am 
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I dunno. Do you think perhaps the answer might be found in this thread?[/url]

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 Post subject:
PostPosted: Fri May 15, 2009 11:55 am 
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So, back on non-space-monkey tomfoolery...

I do have a quick question about the YT modular plan that you're working on. Is it going to be for only the YT-1300? I remember seeing you mention that a few of the other models of the YT series are really nothing more than modified YT-1300. I just was wondering how "modifiable" the model will be, when all is said and done.

I'm getting ready to run a Star Wars game at my local gaming store, and I'm debating what ship to saddle the gaming group with. Just thinking about the venerable YT lines, since they're so iconic.

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 Post subject:
PostPosted: Fri May 15, 2009 12:15 pm 
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Basically any ship which has been drawn as the Falcon but with bits added, or taken off, are all, to me, 1300 variants. So, the 1300, 1200, 1210, and 1930 will all be optional configurations from the base set.

There will be sufficient modules to allow the user to, for example, swap out the main cargo bay to replace the hyperspikes of the Falcon with the radials from the Oo-Tah Goo-Tah, or to add the enhanced mandible unit from the Dynasty, or to add the rear fins to make a 1930, though to be honest I have no idea what I'm going to have those as, they're not reachable from the main deck and are too small for cargo panniers. Possibly long range fuel tanks might work, I guess...

Anyhoo, I see the 1300 as a 'classic' design that's been around for decades, much like the Morris Minor, you can get it as a convertible, as an estate car, a tourer, 'posh' versions etc etc, along with any number of third party add-ons etc but when you get down to it, they're all Morris Minors.

One this that will change, obvuiously, is that in keeping with the CEC naming conventions these ships will all start with YT-13. The list above would turn into;
YT1200 - YT1320
YT1210 - YT1310
YT1930 - YT1390
With each representing changes to the root design that wouldn't constitute a class difference.

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 Post subject:
PostPosted: Fri May 15, 2009 5:39 pm 
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ShepherdGunn wrote:
I'm getting ready to run a Star Wars game at my local gaming store, and I'm debating what ship to saddle the gaming group with. Just thinking about the venerable YT lines, since they're so iconic.


We had the same problem. The problem is, the YT-1300 is *so* iconic it almost feels like just ripping off Solo. Then again, at least in the "popular ruleset whose name I dare not speak in Admiral's presence" it's given so many advantages vs other, similarly sized and priced vessels that you have to be almost perversely "anti-powergamer" to not choose it.

The Gymsor, the Barloz and the Ghtroc 720 seem to be the other popular choices, but you do need to consider the era you are playing in and the actual role that the ship is going to play.

****

Our group chose the Starlight, specifically Admiral's version of it, since its a cool looking ship, is similar enough to a YT-1300 to feel familiar, but unique enough (only exists via this site) to feel like your own. Of course, you have to kludge together your own stats for it, since those few people that have made public stats for a stock starlight have not AFAIK statted it with 2 "wings"..


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 Post subject: Re: ship request
PostPosted: Sat May 23, 2009 5:25 am 
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Jorrel Fraajic wrote:
As for the Rogue Shadow, the game's not even out yet. As such, there's very little in the way of a determinate scale (from what I've seen), so it's still unknown if it's anything more than a shuttle/transport... which wouldn't get deckplans anyway (if it is only a shuttle/transport), so, until there's a set idea of scale, I don't think you'll be seeing the Shadow any time soon.


Well considering the game has been out now for quite some time, I think this may be moot, but the Rogue Shadow does have a good deal of interior space. You dont get much of a view of it from the game alone, but it does warrant a deckplan. Now considering that this ship is a unique ship, not being mass produced, I dont really see the benefit of having a deckplan considering there is no way of knowing what happened to the ship after Galen died.

My biggest concern is how everything actually fit within the hull of the 'shadow. You can see from the screenshots on the Wookiepedia page it has a rather large cockpit, but Galen's holotraining area is also onboard this ship as well, and that room was not tiny. In a way, I can almost see this ship as a TARDIS. I doubt the developers had a deckplan in mind when designing the rooms and levels of SW:FU.

Anyhow, I just thought Id add that it is large enough to have a deckplan done, though fitting everything in would be rather difficult, and there may not be much use for it seeing as the 'Shadow is a unique ship, much like the Scimitar it was based on.

Diji

PS once I can find it, I have the SW:FU Art book, it has a good deal of info about the 'Shadow, I can scan in some pages and email them. I also have the SW:FU comic in pdf form if that would help. The game is not always necessary to create a game ship in the SW universe... theres always other sources.


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 Post subject:
PostPosted: Wed Jul 08, 2009 7:41 pm 
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Hi Admiral.
I just went oogling through your deckplans, and figured I'd throw out some suggestions for upgrades.

The Shadowstar (I'd say stick with 42 meters, because she looks GORGEOUS at that length)
The Ruptured Duck
Courier 3
The Mak-Ra
The LSA-1
The YT-1600
The YX-1800
and
The YT-4010

I don't know if any of these are on your to-do list, or if you'd even want to upgrade them, but in my humble opinion it could only make them more beautiful.


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 Post subject:
PostPosted: Wed Jul 08, 2009 9:33 pm 
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The Shadowstar (I'd say stick with 42 meters, because she looks GORGEOUS at that length)

Maybe you're right. Maybe I'll get a giant burrito too!

I 'spose she is almost finished, I could wrap that up and put the re-sizing project off for a millenia or two.

The Mak-Ra
Actually I have started upgrading this one. I ran into some difficulties getting a better line on the rotaty cockpit dealy, I was going to do a very major overhaul, including rebuilding much of the exterior.

The LSA-1
I think the only thing to upgrade on this is just the deckplates, would that be worth it I wonder?

The YX-1800
This has got very close to be outright axed. I've never really liked it, it is so, NOT CEC. It is much more likely to end up being thrown away as a bad idea than getting upgraded.

The YT-1600
The Ruptured Duck
Courier 3
All of these will get upgrades after the 1300 project gets completed. 1300 first, then all derivative ships.

The YT-4010
Again, this one is just wank. I really might just burn it.

Anyhoo, I'll see what i can do about restarting a project or too in the next week or so.

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 Post subject:
PostPosted: Sat Jul 11, 2009 2:11 am 
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Roger that. Thanks!


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