Vulcan wrote:
Not to try and poke holes in your ideas, but there is a bit of a loophole in the idea of using arrays of tractors and repulsors to maneuver ships.
No, it seems to you there is one. Actually, it does not really appear to be a loophole to me, even though I have a different theory on the starship behaviour in Star Wars, that includes the CRM concept, but goes a bit further, relying on some other EU sources...
Vulcan wrote:
What having CRM arrays means is that tractors big and powerful enough to sling around the mass of a whole starfighter are a) relatively small and light, b) not all that power-intensive, and c) pretty cheap to make in large quantities.
You misunderstood the concept. Repulsorlifts and tractor beams are not incredibly powerful precision systems. Catching a single almost immobile starfighter for example is not an easy task for a skilled and talented Star Destroyer tractor beam operator, as detailed in the Thrawn trilogy multiple times. Even the huge and incredibly powerful tractor beams of the Death Star were no instant success guarantees to catch a small ship and they were far larger than a dozen of the average type of cannon, used to blast ships of that size to pieces.
Repulsorlifts are not even supposed to work remotely like that. You can think of repulsorlifts more like of a hovercraft or helicopter. Instead of blowing air that pushes against something, it is a directional field that interacts with mass. Especially dense mass. You can move a piece of paper with the air from your lungs, but you cannot punch a hole into it that way, even though the air volume you got could easily be used for such a task. My CO2 pistol needs much less gas volume for that task. What you lack is proper channelling of the effect. With a concave cylinder and a good seal, you can do the trick. However, your repulsorlift system does not have such constraints, which would cross-vector control fields, which I think is what actual tractor beams employ. You can control the direction, but you cannot focus it on a precise point enough to have much effect. If you can aim it a a big ship or an asteroid, that is enough for most applications and usually the target of such actions is incapable of any countermeasures or evasions. Especially if it is a rock.
At the same time, the targeted ship of such an attack - if it was effectively possible at all - would do the same thing with the attacker. The attacker would pull and the target would push. The only result would be, that the target would lose some manoeuvrability. Not that much, though. After all, it is still designed to operate in empty space, where there is no big ship nearby to push against. If the system was disabled that way, it would just rely on basic space flight mode again.
Last but not least, you could mount more effective systems in place of your flycatcher tractorbeams. Think about it for a moment: You got a turreted or otherwise guided energy-system, that is able to track a small and fast moving target, lock onto it fast and employ it's effect long enough to make a difference, yes? So why would you want that effect to be "push a bit or draw it in a bit and then hope your buddy next door hits it with a cannon", if instead you can have it "explode in colourful sparks and be done with it"? After all, you obviously already solved the tracking and targeting issues and you have a clear line of fire. Why shoot gravfields, if you can shoot plasma bolts?
Eventually, it is the same reason why 8 men in an 8 man squad carry 8 firearms, instead of 4 firearms and 4 with grappling hook rifles and nets, to draw enemy soldiers in and have them shot by a buddy.
The CRM does not work by precisely tracking minute targets. It works by targeting and tracking as many different targets as possible. If it slips off a few, that does not matter much. Ben used a bunch of crazed spidermen to visualize the effect. I would use a different visualization. Do you remember the plasma lightning balls that were so popular in the 80s? Think of those. The arcs are constantly moving, losing contact, being replaced by others in an endless cascade. That is how I think such a system works. It simply tries to lock onto any mass it can find and it is happy with whatever it gets. Since eventually, it gets a bit of everything, it can manage the fluctuations and create a stable situation. If the field arcs too much in one direction, it autoadjusts simply by trying to maintain uniform distribution.
Vulcan wrote:
So why don't capitol ships mount 'capture' arrays of these things to catch and lock down starfighters, so they can be dragged into the hangar bay, or just potshotted with a turbolaser while they can't maneuver?

Capitol ships surely do that. 200 congressmen are needed to man the controls and another 20 wave flags.