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PostPosted: Mon Dec 15, 2008 7:45 am 
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That is all amazing work.

Creating a Modular Ship Builder would be a great idea. I think that would make you one of the most popular ship design plans out there.


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PostPosted: Wed Dec 17, 2008 8:40 pm 
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Hey I just found this site and think the work you do is absolutely phenomenal. I was wondering, and I'm not sure if this has been requested before, if you could do a YV-330 deckplan. I'm in a game that's using that ship and I think it would be pretty cool to have a visual reference for the ship. I haven't been able to find one anywhere, and based on the work I've seen on the site I figure you're the one to ask.

Thanks!


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PostPosted: Wed Dec 17, 2008 10:36 pm 
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Actually that's probably the only Carlilse I won't do. It's a hybrid of two manufacturers, CEC and Kuat. As such, it makes no sense to me, and so is excised from Chrome's canon.

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PostPosted: Mon Dec 29, 2008 1:04 pm 
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Admiral wrote:
Stage 2
Creating a modular deckplan system for the 1300.

This is going to take time. Essentially there are seven identically sized basic 'rooms' within the chassis. In any configuration one of these is the cockpit tube. I'm in the process of building the alternate rooms for the other sections. When completed, the idea is you can plug in whichever you wish in more or less whatever configuration you want for your own 1300. There will be a similar modular array of exterior images, available in ancient, old and new colour schemes.

Stage 3
Involves finding a software solution whereby this modular construction system can be made available online, somewhat like the hero generator system, so you can plug and tweak and then save to your heart's content.


This all sounds great! (And I've got lots of questions; mostly because I'm not sure which of several options you are going for.)

In 'Stage 2' you mention "identically sized" rooms. By this do you mean they are have exactly the same dimentions, or do you mean they each occupy "x" degrees around a sort of central frame or core? Or do you mean something I'm too flu fogged to get at the moment?

For Stage 3 what sort of outputs were you wanting from the software solution? Detailed game stats? Exterior views? Internal deck plans? All, none or something I'm too flu fogged to get at the moment? (Partly I ask because I have a number of developer friends that might be interested.)

Note: If this should really go in the YT project thread, please move it.


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PostPosted: Mon Dec 29, 2008 2:00 pm 
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In 'Stage 2' you mention "identically sized" rooms. By this do you mean they are have exactly the same dimentions, or do you mean they each occupy "x" degrees around a sort of central frame or core? Or do you mean something I'm too flu fogged to get at the moment?


The central saucer's space frame is comprised of 24 identical ribbed elements. These break down into pairs, for 12 identically sized arcs. Two arcs are given over to the airlocks / docking hatch systems. Three are set aside for the ion drives and cargo bay. This leaves seven wedge shaped compartments each of which is identical in size, arranged around the core at 30 degree increments. One of these will always be the cockpit tube module, the remaining seven can be built to fit any of a range of compartments options including bunk areas, recreation rooms, weapons system options (notably the Falcon's concussion missile tubes) additional cargo space or, really, anything I can think up. Suggestions always welcomed, bearing in mind I really don't see CEC designing adventurer compartments, so no medical bays or armourys (though a strong room design is perfectly reasonable).
So both, exactly the same dimensions, AND radially arranged.

Quote:
For Stage 3 what sort of outputs were you wanting from the software solution? Detailed game stats? Exterior views? Internal deck plans? All, none or something I'm too flu fogged to get at the moment? (Partly I ask because I have a number of developer friends that might be interested.)

Both the external images and the internal deckplan would have to be represented by modular graphics. I'm open to options on how to implement that, but in my head, you'd get a page where by clicking on each of the rooms, it'd cycle through each of the options until you've got the room you wanted. Do that for all seven rooms (and the various 'extra' options like the rear pods that'd allow you to make the '1930' and the cut in engines for the Oo-ta Goo-ta style ships, and you get your ship. At that point, you'd have to be able to save that ship as a PNG. It would also ideally but not essentially remember these options and bring the relevant ones to the exterior image builder (such as which side the cockpit is on). This would be the same sort of thing, but with slightly different options, more cosmetic choices such as what kind of upper scanner do you want, if any, what age hull you'd like, open panels or closed, all this kind of malarky.
In an ideal world, it would be nice if people could save their options and have them uploaded into a gallery of 'custom' 1300s but that's hardly needed.

Quote:
Note: If this should really go in the YT project thread, please move it.

I would do, but this forum has a nasty habit of deleting posts as they're being moved.

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PostPosted: Wed Dec 31, 2008 2:22 pm 
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Hey, I was working on something else, and I had this odd notion for a deckplan. Just want to hear what you thought of it. I know the SoroSuub Luxury 5000 Yacht http://colonialchrome.co.uk/Ships/Generic/G_SSB_5000.html has been designated as a Capital Ship, and I know Capital Ships are kinda not the thing right now, but here's what I was thinking of, and tell me if this is just rubbish and that I need to drink some more eggnog.

With sports such as Shockboxing and gladiatorial sports of one type or another being popular, and such sports being at the very least suspect during the days of the Empire, occurring more in bars and the like, I see a ship designed as a mobile arena and training facility.

Where the Library currently is, this would be a training gym. The Dinning Room would be more cafeteria in function. The mini-theater would be converted to a spa area (with a small pool, hot tub, and massage table for recovering after a match). The backstage area would be converted into "locker rooms" (male and female, respectively). Where the changing rooms would be, though, would be the droid corral, for the 4 labor droids, and a few other sundry droids needed to assist in setting things up and assisting in running the ship.

The Lounge at the top of the ship would be where the head of the organization, basically the "ringmaster", would have his quarters, I mean, the current owner may not be egotistical, but I see the originator being pretty much needing the best view on the ship.

The lounge on the main deck would be still a lounge area, a place to relax between planets, but also serve as a Ready Room and Backstage area, with a fold out ramp leading from the front of the ship. Also, one of the forward Staterooms (starboard side) would be converted to an office for business discussion, contract negotiations, haggling with planetary officials, and the like.

The reason I thought this ship would work the best for this sort of thing is largely due to the shape. It has somewhat of an amphitheater appearance to it, and I see a quick framework and tarp being set up over the space of the "horseshoe" shape when planetside. Also, under this tarp would be the set up for the ring (I kinda saw a 8 sided ring like in MMA competitions). All of these would be stored in one of the cargo holds. Also, these would be relatively inexpensive, due to the need to sometimes just load up the people, and make a break for it. It's showy and practical all at the same time.

I've got some ideas for a game using this as a premise, but I'm still working on it. I just have had this idea in my head for the last few days and wanted to know what you thought of this concept. A galactic MMA group. 8)


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PostPosted: Thu Jan 01, 2009 9:28 am 
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I don't see any problems with the central premise.

As options I'd consider permenantly fixing basic seating (IE, welding pieces of metal) permenantly onto the interior of the arc. It would save a lot of time of set-up and take down.

Having the top man have his seats in the upper section could get a little tricky - there'd be very limited view down to the arena area, even from the bridge. Depending on how you'd set it up, I think the best and most logical place to view from would be the main lounge area. Putting a ramp in here would be, IMHO, far too costly for the benefit gained. As an alternative, as there's a large viewport there already, you could have that opening, with stairs or a portable ramp, put in by the droids. That way you'd be able to have the 'grand entrance' of the competitors, AND have the boss man seated prominently, he'd just arrive a short while after the competitors had enetered the ring.

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PostPosted: Fri Jan 02, 2009 9:24 am 
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Yeah, I was thinking along the lines of having some seating welded to the outside, set on small joints so that in flight they would lay against the hull of the ship, looking a little like additional armor. When landed, and things were being set up, the seating could be slid into position with the flick of a switch.

Also, the reason that I was thinking the Aft Lounge was because it would his retreat from the spectacle and crowds. It would be a place he could go to, away from everything else, look out over the landscape, without the tarp and the hustle and bustle of the set up intruding on his view.

Perhaps the "Office" converted State room would have a larger view port than the rest? Kind of like the Banker on Deal or No Deal? Where he can watch the goings on, without risk from the crowd, but still be seen, and interact. Adding a bit to his mystique as well.


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PostPosted: Mon Jan 05, 2009 11:21 am 
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Quote:
Yeah, I was thinking along the lines of having some seating welded to the outside, set on small joints so that in flight they would lay against the hull of the ship, looking a little like additional armor. When landed, and things were being set up, the seating could be slid into position with the flick of a switch.

I'm not sure what having them folding would achieve, I don't think they'd affect the flight characteristics either up or down.

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Kind of like the Banker on Deal or No Deal?

OK, that's somewhat missed on me, as, I'm not in the United States, if I were, I hate gameshows, even were I to lose my mind and get past that, I own no television, mainly to avoid seeing gameshows. :wink:

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PostPosted: Mon Jan 05, 2009 2:23 pm 
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I guess you're right about the flight characteristics. I think it's just more aesthetically pleasing to have them fold flat before lift off. :D

As for the Banker... Basically, he sits on a raised "room" with a large window to watch how the game is unfolding, but the room's lighted so you can't see his face. It adds that bit of menace and mystery to the character of the Banker.


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PostPosted: Thu Jan 08, 2009 11:06 pm 
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I haven't had search results on the forums yield much in terms of customs ships, but I figure if you've got the Rendili StarDrive corvette the Empire uses for that sort of thing, you oughta have the tiny boat they call a Customs Frigate, if only because it's got appealing lines.

I refer to the craft described here: http://starwars.wikia.com/wiki/Imperial_Customs_Frigate

This page has some side and top views: http://starwars.wikia.com/wiki/Counter-Puncher

If it's helpful, here's a direct link to the picture from the Star Wars wikia.

I believe the only listed source is Galaxy Guide 6: Tramp Freighters, with Rob Caswell as designer

I do realize this thing's semi-canon at best for your purposes, but its size and the apparent lack of conflicting sources means the deckplans will likely be short and sweet if you were to take it on, and hey, it's a Rendili product.

The laser cannons make me wonder if this thing's a bit more heavily armed than it ought to be, but then, they're at least not turbolasers.


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PostPosted: Thu Jan 08, 2009 11:52 pm 
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<blinks> You mean this? Counter-Puncher and this? Vizier class

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PostPosted: Fri Jan 09, 2009 12:14 am 
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Augh.

I'm off to have my eyes checked, see you all tomorrow.

EDIT: I suppose it's worth noting that one could make a credible argument that Rendili's ships tend not to be of the Imperial Triangle variety in that size range, but this is looking a gift horse in the teeth, so instead I will thank you kindly and ask why the Counter-Puncher has had its heavy laser turrets upgraded to turbolasers. Better fit for its role?


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PostPosted: Sun Jan 11, 2009 12:04 am 
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Oh, I don't generally keep notes. I'd suspect I decided Turbos were more suitable for the full Vizier class, and so they propogated down to the Puncher.

Jury's still out at chrome as to exactly what the difference between the two is. I'm generally favouring Turbos have wider apertures (fatter bolts), but I'm not 100% settled on it yet.

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PostPosted: Thu Jan 15, 2009 12:19 pm 
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So, just wondering if there's anything new going on, any update on the modular ship, or any new ships being posted soon? :D


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PostPosted: Thu Jan 15, 2009 12:43 pm 
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The 1300's modular rooms are being made. So far I have the missile room, the cabins and bunk rooms all ready to roll. I'd be happy to take suggestions as to other modular rooms, bearing in mind the spaces they fit into are pretty big.

I've got distracted a fair bit by other non-SW projects at the mo, so there's not much on the horizon.

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PostPosted: Fri May 22, 2009 11:37 am 
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Admiral wrote:
Its not really a question of whether is can be done, but whether there's any point in doing it... Whilst you can, if you're especially keen, build a container that has seating, toilets and maybe an autochef or other food preperation gear, you wouldn't really want to - when it comes down to it, you're just sitting in a box.
From the point of view of 'what a deckplan is for' you run into the fact that these passenger pods are just small boxes with seats in; there's not enough variation or complexity inside to need a deckplan...


Well I have a suggestion for a ship that I spent quite a bit of time on that I feel people could use for their campaigns. I was originally interested in this ship due to its role in Star Wars Galaxies. It is simply called a "Transport Shuttle". I have found very little information on this vessel anywhere, and I am to assume that it was modeled and designed solely for the game. There is a ship like it in Jedi Academy, but that ship is a bit larger. I took the concept of this ship and evolved it into something that a ship manufacturer would actually have in their lineup.

Attached is a compiliation of screenshots of this shuttle from SWG as well as my final concept of a transport shuttle, a cargo shuttle and a personal shuttle. I have given it a crew of three, a transport capacity of 33 passengers. As a personal shuttle, it has a complete lounge, small food prep area, and 3 cabins. The cargo shuttle is simply an empty hull below the cockpit. I see this shuttle to be a reasonably affordable, lightspeed-capable vessel. After further consideration I can even see rows of cells in lieu of cabins for a bounty hunter, or such.

While I think I have done a decent job of putting reality to this shell of a model, I think that a simplified deckplan can add this ship to players campaigns. Its not much of a priority, so I can easily see if your bigger projects will come before it, but I think that this could be essential for new players looking to take to the skies, or possibly add to their fleet for personal use, or maybe for something such as smuggling (there is a cargo area under the rear deck), etc.

Anyhow, just thought Id offer this ship up for consideration, any comments are welcome. If more reference is needed let me know and I can render out different angles.

Diji

Image Image Image Image


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PostPosted: Sat May 23, 2009 11:28 am 
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I'm not sure you've grasped the concept of headroom.
I suggest you try to assemble some chairs and some kind of panel to physically represent the deck heights you've built, and see exactly how easy it is for adult humans to get around in a space that confined.

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PostPosted: Sat May 23, 2009 2:33 pm 
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Not to mention adults of other species, such as Wookiees or Ithorians.


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PostPosted: Sat May 23, 2009 9:34 pm 
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Admiral wrote:
I'm not sure you've grasped the concept of headroom.
I suggest you try to assemble some chairs and some kind of panel to physically represent the deck heights you've built, and see exactly how easy it is for adult humans to get around in a space that confined.

Jordan wrote:
Not to mention adults of other species, such as Wookiees or Ithorians.


I see what you guys are saying. I will admit I didnt take in account taller species such as wookiees. But I was working with a standard for deck height. I use a standard male model (as seen in my renders above) that represents the average human at 6 feet tall, or 1.82 meters. I will also admit that these decks are not as thick as the standard used here at Chrome, but keep in mind, they are not seperating decks, but rather taking best use of the space, since this shuttle can operate with out the interior decks at all (in a cargo configuration) they are not load bearing, nor vital to the construction of the shuttle itself. So I went with a typical thickness of 6 inches which would be found on any standard house seperating the second floor from the first.

While it may be tough to see in the renders above, the attached image shows that there is in fact enough room for a standard human on each deck. (although toward the rear of the cockpit, one would probably have to duck a little.) I will admit that most Wookiees may have trouble, but considering the number of Wookiee to Human-like species in the galaxy, I doubt many starship manufacturers actually take their drastic height into consideration when designing ships. If you remember and of the original trilogy movies, Chewie had to duck quite a bit in the Falcon. Granted, Chewie was way above the average wookiee height of 2.1 meters, he stood at 2.28 meters. Now the average height of Ithorians varies between that of a human, 1.8m, and close to that of Chewie, 2.23m.

In the image I attached, I placed my human model on each deck of each version of my shuttle. I also placed him on the ground next to a pair of wookiee models. The brown one represents Chewie's height, and the gray-ish one represents the average height wookiee. I will say these decks do offer little in the realm of headroom, but it is a short ranged shuttle, capable of hyperspace travel, but not very far before having to refuel (and probably get out and stretch your legs). This is the best utilzation of the space I could come up with using the hull model I created based off the screenshots.

Essentially, Im very happy with it. If you feel it is out of the scope of the deckplans on this site, thats fine by me, I just thought Id offer a smaller, more reasonably priced ship for newer players.

Image

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PostPosted: Sun May 24, 2009 1:02 am 
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I use a standard male model that represents the average human at 1.82 meters.

Which is, more or less, fine, ish, like I said, though, the average height in the SWU is close to 2, but that may be splitting hairs.

Quote:
I will also admit that these decks are not as thick as the standard used here at Chrome

The bulk and deck heights I use are based on the only canon evidence; the section cut through the bulkheads in the Falcon, which makes my measurements based solely on canon.

Quote:
So I went with a typical thickness of 6 inches which would be found on any standard house seperating the second floor from the first.

Well, point one would have to be that generally a house's floors are in fact in the order of nine to ten inches thick (joists are typically seven to eight inches, with flooring of at least an inch, and ceiling material of around another inch. More importantly, though, houses are rarely, if ever, required to accelerate to ten thousand c, which might possibly put slightly different stresses on the structure.

Quote:
While it may be tough to see in the renders above, the attached image shows that there is in fact enough room for a standard human on each deck.

Yeah, well, I have to observe here that using an image which clearly shows one little chap's head poking clean through the hull might not have been the best choice. Also, it is worth perhaps pointing out, again, that ergonomic demands indicates that simply being able to physically fit is not the sole factor. If you put a deckhead in at six foot, then six foot tall people will be unable to walk upright below it. That's ignoring the fact that humans would find this to be unacceptably cramped. Real world engineering demonstrates this time and time again, you only need to look at conveyances that are built with volume at a premium (aircraft in particular) to note that headroom is always present, typically even on the most confined vehicles around eight inches is considered to be a minimum.

Quote:
If you remember and of the original trilogy movies, Chewie had to duck quite a bit in the Falcon.

Well, if by 'quite a bit' you mean when he steps through the door to the cockpit, then yes, we do get to see him ducking once.
If we're including when Chewie is working in the engineering spaces, then I think we don't quite see eye to eye.

Quote:
I will say these decks do offer little in the realm of headroom, but it is a short ranged shuttle, capable of hyperspace travel, but not very far before having to refuel (and probably get out and stretch your legs).

One of the things I bear in mind when creating ships is that in the SWU, these vessels are subject to market forces. An excessively cramped ship will do poorly compared to one that is comfortable.

Quote:
This is the best utilzation of the space I could come up with using the hull model I created based off the screenshots.

I think perhaps I would suggest that having a second deck is not the best usage of space. It might be if you insist on the shuttle having the capabilities you've ascribed to it, but perhaps such insistance is what is causing the discrepancy.

Quote:
Essentially, Im very happy with it.

Now I'm lost, were you not asking me to work on this? If you're happy with it, I'm overjoyed for you.

Quote:
I just thought Id offer a smaller, more reasonably priced ship for newer players.

OK, but now I am again curious, smaller than what? Considering no ship on Chrome has a listed price, I have to also ask, cheaper than what?


Bear in mind that all the ships at Chrome are built according to the principles that I use personally. Creating a ship which I would not use myself (Because, for example, I would disagree with the available headroom) then I'd be doing work of no possible benefit to me. I generally expect to get paid when I do work under those circumstances.
If you wanted to get feedback from me about your design, this I have given. If you wanted me to generate Chrome style plans but according to your whims, then I will have to disappoint you.

Your posts read somewhat along the lines of asking for feedback, then disliking the feedback you got, then saying, essentially, "screw you guys anyway". Now, the medium of the internet is an imperfect one, and I may well not be reading this correctly and if so I do apologise, but I'm completely lost, now, as to what you were hoping to achieve?

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PostPosted: Sun May 24, 2009 2:52 am 
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Admiral wrote:
Quote:
So I went with a typical thickness of 6 inches which would be found on any standard house seperating the second floor from the first.

Well, point one would have to be that generally a house's floors are in fact in the order of nine to ten inches thick (joists are typically seven to eight inches, with flooring of at least an inch, and ceiling material of around another inch. More importantly, though, houses are rarely, if ever, required to accelerate to ten thousand c, which might possibly put slightly different stresses on the structure.

I can see your point here. The size of the deck thickness can be a little thicker, I guess I was going with the measurements of a wall rather than that of a floor, my mistake.

Admiral wrote:
Quote:
While it may be tough to see in the renders above, the attached image shows that there is in fact enough room for a standard human on each deck.

Yeah, well, I have to observe here that using an image which clearly shows one little chap's head poking clean through the hull might not have been the best choice. Also, it is worth perhaps pointing out, again, that ergonomic demands indicates that simply being able to physically fit is not the sole factor. If you put a deckhead in at six foot, then six foot tall people will be unable to walk upright below it. That's ignoring the fact that humans would find this to be unacceptably cramped. Real world engineering demonstrates this time and time again, you only need to look at conveyances that are built with volume at a premium (aircraft in particular) to note that headroom is always present, typically even on the most confined vehicles around eight inches is considered to be a minimum.

I assume the image of the head sticking out of the hull is the top and bottom ships of the image I just posted. If this is the case, its my mistake because I did not cut the hulls clean down the middle but rather shaved off a side. This left some polys behind that made the iamge more confusing. Since this was rendered in the left viewport this the perspective we are used to seeing was not very visable. I attached a render below showing that there is indeed headroom (albiet a little bit) above the human models head. It also shows the thickness of the hull itself.

As for the overall crampedness of the ship, well for the transport version, relative comfort is just that relative... most transports (SWU or RL) are packed with seats. The cargo ship has no issues with comfort as its really only a cockpit. This leaves the personal shuttle. I can see the sales of this shuttle by manufacturer to not be their top seller, but Lets face it, automobile manufacturers have vehicles that are considered "economy" vehicles that are considered by the public to be rather cramped, but yet they still sell.

Admiral wrote:
Quote:
If you remember and of the original trilogy movies, Chewie had to duck quite a bit in the Falcon.

Well, if by 'quite a bit' you mean when he steps through the door to the cockpit, then yes, we do get to see him ducking once.
If we're including when Chewie is working in the engineering spaces, then I think we don't quite see eye to eye.

Ok, I will admit as a SW fan, Im slacking as I havent seen the original trilogy since AToC was released. So I might not be the best person to comment on how many times Chewie ducks while passing thru the Falcon. I will say I am on the same page as you as I do not consider the times when he is in engineering spaces. But I will go as far as ti say that if the door height of one passageway is a certian height, it stands to reason the rest are too. But Im just assuming here.

Admiral wrote:
Quote:
This is the best utilzation of the space I could come up with using the hull model I created based off the screenshots.

I think perhaps I would suggest that having a second deck is not the best usage of space. It might be if you insist on the shuttle having the capabilities you've ascribed to it, but perhaps such insistance is what is causing the discrepancy.

So I also admit I am sort of going in another direction with this shuttle than it was originally planned, but I went about this much like I think anyone would while trying to decipher an interior. I laid out a single deck with rows of seats for the transportation version it was intended for and it seemed there was way too much room inside, so I added a second deck. Once adding the second deck, I started to see the possibility of a personal usage of this shuttle, much like buses are converted into RVs.

I will say that there could be some explaniation of the empty space of a single deck shuttle, like overhead storage, or even simply electronics in the walls of the hull. But rather than explore this I chose to offer more seats per shuttle by using the second deck.

Admiral wrote:
Quote:
Essentially, Im very happy with it.

Now I'm lost, were you not asking me to work on this? If you're happy with it, I'm overjoyed for you.

Quote:
I just thought Id offer a smaller, more reasonably priced ship for newer players.

OK, but now I am again curious, smaller than what? Considering no ship on Chrome has a listed price, I have to also ask, cheaper than what?


Bear in mind that all the ships at Chrome are built according to the principles that I use personally. Creating a ship which I would not use myself (Because, for example, I would disagree with the available headroom) then I'd be doing work of no possible benefit to me. I generally expect to get paid when I do work under those circumstances.
If you wanted to get feedback from me about your design, this I have given. If you wanted me to generate Chrome style plans but according to your whims, then I will have to disappoint you.

Your posts read somewhat along the lines of asking for feedback, then disliking the feedback you got, then saying, essentially, "screw you guys anyway". Now, the medium of the internet is an imperfect one, and I may well not be reading this correctly and if so I do apologise, but I'm completely lost, now, as to what you were hoping to achieve?


I see your point here. I am happy with my version, though I just thought it could be of use to others. Since this shuttle is found only in two places... the empty hull in SWG, and this fully realized version saved on my HD, then I figured that if there were Chrome-like deckplans available then it could be of use then. As for price, that comment was rather intended for stat purposes, which I suppose is rather moot in these forumns.

I apologise if my posts seem off. Any defensive tones I have would be more defending my work, than saying "screw you guys". I also apologise for not giving a clear description of my model. In order to really show each interior, it would take quite a bit of images, so I did what I thought would capture that the most (ie the transparent hulls). But I can see that lead to confusion, which I tried to clarify only leading to more confusion.

Again, if this shuttle falls outside the scope of Chrome (due to the headroom issue, crampedness, etc) thats perfectly ok. I just figured anything was worth a try, so if this ship could be of use then great.

Diji

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automobile manufacturers have vehicles that are considered "economy" vehicles that are considered by the public to be rather cramped, but yet they still sell.

Granted, however automobiles are not the best comparison - even the smallest car you enter via a door, so going from head height to sitting. You don't have to get in, get around, then find a seat. In cars where you do have to get about inside, minibuses, for example, the headroom is greater to compensate.

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But I will go as far as ti say that if the door height of one passageway is a certian height, it stands to reason the rest are too.

Yes, if the passageways are the same size, and the doors are of the same kind. On the Falcon the cockpit passageway is considerably smaller than the main ring passageway. Chewbacca is perfectly capable of standing upright in the ring passageway, as evidenced several times, It's also worth noting, perhaps, that the orientation in the door is relevant - ring doors rotates through the axis of the tube, and can therefore be as tall as the passageway itself, whereas the cockpit door, across the passageway, is constrained by the diameter of the tube.

As shown - 'ere

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I went about this much like I think anyone would while trying to decipher an interior.

Anyone apart from myself and the SWDA twins, I think.

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I am happy with my version, though I just thought it could be of use to others.

Oh, I'm sure lots of people would enjoy it. It's certainly a well-built model. If I were to build the ship, though, it wouldn't end up they way you have it, it would be constructed in 'the Chrome way'.

Quote:
Any defensive tones I have would be more defending my work

I certainly have no issue at all with you defending your work, it's quite the appropriate stance, I'd think you'd be justifiably pleased with it. It's just I think you're defending it 'wholesale' rather than defending it with counter-arguements to valid points. So, for example, I say there's not enough headroom, you say there is, rather than having a discussion about what an appropriate headroom is. I'm always happy to expound upon such matters, though I'd suggest some more specific threads be started than clogging the requests fora.

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PostPosted: Sun May 31, 2009 2:01 am 
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I am new to the forums, and I want to say tha tI like the ship designs that you have done. As I am new, I am not sure if you take requests for people who run games.

I am going to start running a Table Top Game in a few weeks, and I am wondering if you could do a ship using one that you have already done. If so, what would you need?

The ship I am looking at is the J-Type 327 that has been modified and passed down through various owners, as the setting of the game is set between ANH and ROTJ.


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PostPosted: Sun May 31, 2009 2:05 am 
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Basically any and all information regarding changes from the stock version, including external colour scheme, if any.

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PostPosted: Sun May 31, 2009 3:16 am 
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So... I have a legit request this time. I was flipping thru your ships and I noticed you do not have the Starwind class Yacht produced by KDY. The most famous ship of this class is the Distant Rainbow owned by Mazzic from the Thrawn Trilogy. If you could include the quad-lasers when designing the ship, id be grateful.

I have added this ship to my list of ships I intend to model, but I wouldnt have the slightest idea how to layout the interior, and so far, I like how your interiors have come out on most of your unknown ships.

Thanks

Diji

PS I remember there was some confusion as to the "Consumables" stat listed on Wookiepedia, well I finally found a link that explains what that stat means: Consumables


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Well, I'll put it on the list. I wouldn't expect this to get done anytime soon, though, it's ugly to start with, possibly very large (though I think we're seeing another feet / meters blind spot again) and ovals are even more of a pain in the arse to work with than circles, but I'll give it the once over in the next few days and get back to you.

On consumables, there was no confusion, at least I am not in the slightest bit confused about what it means; Galaxy Guide 6 details that statistic to some length, and definitively states fuel is a consumable.
The only 'confusion' was in context of a given ship (with a daft listing), and the degree to which one can interpret that statistic meaningfully with regards to it.

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Admiral wrote:
Basically any and all information regarding changes from the stock version, including external colour scheme, if any.


Thank you, I will make a new thread on the ship for this.


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PostPosted: Fri Jun 05, 2009 11:18 pm 
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The StarWind is here

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Ok, I have another request... if possible, of course.

Im pretty sure you havent worked this one just yet, so here goes. Id like to see the Horizon class yacht. made famous by the Jade Shadow.

I have always been interested in this ship since I learned about the SS3K. But I havent been able to find much about it... only verbal info on the 'Shadow. Aparently it can house an X-wing in its cargo hold, and has a hatchthat can only be opened using the force. Now I dont know if the Horizon can hold such a cargo load, I know the SS3K cant (in fact Im not sure how much of a cargo load the SS3K can hold), and I know the Horizon doesnt have a force-users-only hatch, that was stated as being installed by luke himself.

Anyhow, if you have time, Id love to see some more of this ship (as well as a side elevation if possible, but no worries if its not possible).

Diji


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Second to that, Admiral - please, Horizon is a real beauty :)


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I'm loath to touch it as I have only a single image to go on, plus, more importantly, it's too big to cover in 35.5, and I think really iit'd be too small in 6.5

I'll think about it, but no promises.

Oh, plus, I HATE the dip-shit 'fighter cockpit'.

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PostPosted: Sat Jul 18, 2009 9:31 am 
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Hello Admiral.

I would like to request another image from you, the previous models you did for me were of great help. The Aegis and the B7. I hoped you managed to use them yourself in a game as well (The B7 is not that useful, but my players have found the Aegis to be quite a capable dropship).

As I mentioned on my previous request, I am running the Darkstryder campaign and I have become used to showing my players different deckplans and overhead images of ships for comparison purposes as well as for internal navigation. I am even using your image of the X-Wing Starfighter to compare it to other Starfighters and Freighters (I am also using an image of the Defender Starfighter, that I... uh, found somewhere else).

Now the thing is the following. One of my players had to roll a new character after an unfortunate encounter with an assassin droid and wanted to play a new pilot recruit that came with his own fighter. Looking for a rather low-end fighter, I found this one, the T-Wing Interceptor which filled my needs and allowed the player to have one.

But not surprisingly, I cannot find a top view of this fighter anywhere, all I can find are nice 3-D rendering which I have already put to use, but having a top view of the T-Wing in the same style of the X-Wing that I got from your site, that is something that's been bothering me for ages since every time I want to make a size comparison or use images in any way, the T-Wing is absent.

Now, I have read and I comprehend the Rule D of the requests guidelines, but I still thought you may be willing to do this fighter as well... It's not really a deckplan. I don't want to be able to see the cockpit, but a good line-art of a top down view of this fighter would be very helpful for me.

So, Admiral. Would it be okay for you to, please draw me an image of the T-Wing, just like you did for all those other fighters in your Fighters Gallery?

Thank you in advance.


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Hello Admiral.

I have just found your site. These plans are all very nice and I look forward to more as you complete them.

I would just like to bring up the Quatermaster-class Supply Carrier that ShepherdGunn asked about. The picture on that page is not the best, but if you follow this link Little Bivoli you'll find a much better pic for scale that looks closer to 45m. There is also some of the inside of the ship.
That bit about the Praetorian-class frigates I think is just referencing the picture, I haven't seen it in any of the KoTOR sources, I would just ignore it.

I hope this is of some help to you.
Thank you for your time.


TheFool


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I am also using an image of the Defender Starfighter, that I... uh, found somewhere else.

Traitor!

I have no problem at all with people liking and using FVB et al's work. It's all good stuff. I have a personal rule that I try not to touch ship's they've already done, but aside from that.

Quote:
So, Admiral. Would it be okay for you to, please draw me an image of the T-Wing, just like you did for all those other fighters in your Fighters Gallery?


Yeah, in theory, though I'd probably end up redesigning it a touch, and it won't be quick - fighters are a low priority anyway.

Quote:
I would just like to bring up the Quatermaster-class Supply Carrier that ShepherdGunn asked about. The picture on that page is not the best, but if you follow this link Little Bivoli you'll find a much better pic for scale that looks closer to 45m.
Thanks for the pointer, I'll give it some thought.

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PostPosted: Sun Jul 26, 2009 2:10 am 
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Hi Admiral.

Have you (or would you) ever considered doing the Gallofree Nova Courier?
http://starwars.wikia.com/wiki/YKL-37R_Nova_Courier

It seems like it'd make a pretty good player ship, and the only interior I've seen is from Star Wars Galaxies... :roll:

Just curious, and thank you.


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Quote:

Quote:
So, Admiral. Would it be okay for you to, please draw me an image of the T-Wing, just like you did for all those other fighters in your Fighters Gallery?


Yeah, in theory, though I'd probably end up redesigning it a touch, and it won't be quick - fighters are a low priority anyway.


Ok, I certainly wouldn't mind a bit of a redesing. Thank you for considering it.


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PostPosted: Sun Aug 02, 2009 2:40 pm 
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A couple of completed requests...

The T-Wing
A small supplies shuttle

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PostPosted: Tue Aug 04, 2009 4:14 am 
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Thank you very much Admiral, they look great as usual. I apreciate you took the time to deviate from your usual line of work. :P


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PostPosted: Wed Aug 12, 2009 9:00 pm 
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Just a quick heads up, I've made an additional guideline for Requests...

E:
I have been getting a lot of requests for ships from Knights of the Old Republic and Star Wars: Galaxies. I dislike virtually every Star Wars computer game rather intensely, and have got a little sick of these, so be aware that any request for a ship from a computer game will be declined.

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 Post subject: Re: Requests - New Ships
PostPosted: Mon Sep 21, 2009 10:21 am 
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He I'm new to these boards and I love the Work you are doing here.

I do not know of it is proposed before, but what about creating a Yuuzhan Vong Corral Skipper, it would be great for using in my Star Wars Vong War campiagn?

I use much of your work to create Starship counters for my Star Wars RPG groups.
And I hope I can use this work to post my counters on the Wizrad boards if it is ok?

I know you not create pics of ships greater than 300 m, but a Top vieuw of these ships could be great for creating starship Counters


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 Post subject: Re: Requests - New Ships
PostPosted: Mon Sep 21, 2009 10:38 am 
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Here are the 2 request I would love to see.

The Yorik-Vec Cruiser
http://starwars.wikia.com/wiki/Yorik-Vec

Coral Skipper
http://starwars.wikia.com/wiki/Coral_skipper


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 Post subject: Re: Requests - New Ships
PostPosted: Fri Oct 02, 2009 2:23 am 
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I do not know of it is proposed before, but what about creating a Yuuzhan Vong Corral Skipper, it would be great for using in my Star Wars Vong War campiagn?

I should imagine even a cursory glance through Chrome would give one a good idea of my opinion of the fucking Yuuzhan fucking Vong.

Quote:
I use much of your work to create Starship counters for my Star Wars RPG groups.

For personal use, absolutely fine. You may not, obviously, post my work on any webpage, chatrrom, blog, email list or other form of dissemination. rinting them at home for use with games is what they're intended for.

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And I hope I can use this work to post my counters on the Wizrad boards if it is ok?

Absolutely not under any circumstances whatsoever.

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 Post subject: Re: Requests - New Ships
PostPosted: Sun Oct 04, 2009 5:24 am 
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Also...since the Vong grow their ships instead of building them there is no set design for their arsenal as much as their is a guideline.

(meaning every single Coral Skipper is fundamentally supposed to be unique)


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 Post subject: Re: Requests - New Ships
PostPosted: Tue Oct 06, 2009 11:11 am 
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Yeah, Pox, I was thinking the same thing. Vong ships are all kinda pooped out... err... organically crafted. Besides, I also have to agree with the Admiral's opinion of the [explicative deleted] Vong. ;-)

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 Post subject: Re: Requests - New Ships
PostPosted: Wed Oct 07, 2009 4:00 am 
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Ok, to turn the topic back in a more fruitful direction... Id like to suggest yet another ship. I was looking thru the available ships and the closest I could come was the Barloz, which is still slightly different... I would like to see a deckplan of the Suwantek TL-1800. After reading Allegiance (which is a pretty good read, BTW, if you havent read it yet) i realize it offers a small description of the layout, but I would really like to see a deckplan made up (considering I am a visual kinduva guy). Wookieepedia offers up 3 "famous" Suwantek TL-1800s, but really no description as to the deck layout. Anyhow, if you got time, Id love to see it. Thanks


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 Post subject: Re: Requests - New Ships
PostPosted: Thu Oct 08, 2009 11:46 pm 
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Looking into it, but my PCs have just been fried, and its taking some time to get back to a working state, so, patience please :-)

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 Post subject: Re: Requests - New Ships
PostPosted: Thu Oct 29, 2009 1:03 pm 
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The TL-1800 is up and running.

First big build for quite a while, but I think it works.

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 Post subject: Re: Requests - New Ships
PostPosted: Fri Oct 30, 2009 12:41 pm 
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Thanks Admiral... Awesome Work as Usuall!!

Now I would like to request a ship, but before this gets out of hand, I know its a game ship, but I could careless about the game version. I really like the hull design, and I feel the ship could benefit from a true deckplan, rather than the emptiness that the SOE Developers decieded would work. I would like to see how you would design the interior of the VT-49 Decimator. I have just finished modeling a basic version (with less greebles and such than the SWG version) but I added some extra armament. You can see my version here: in flight and berthed. The first image has the updated texture.

I know that you ask that if a game ship is requested that someone supply you with screenshots, etc... but again, I think the game interior should be trashed and build up from the ground up... propetly! I think that the hull design works well, but the interior is crap. Anyhow, if you can work it, Id love to see it!!

Thanks in advance

Diji


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 Post subject: Re: Requests - New Ships
PostPosted: Sat Oct 31, 2009 11:12 am 
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No, no no no no no.

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