> they have the Quartermaster listed at 45 meters. The central pod being detachable and modular as well.
Hmm. Well, to put it mildly, its the crack option. These ships are described as 'often' having escort from one or more frigates, they list the Praetorian as escort. Praetorians are roughly 125 times larger than a 45 meter ship. This would be somewhat similar in scale to having a real world destroyer (or two) escorting a fishing smack. Whilst that's possible, of course, it beggars credibility that it wouldn't be simpler to put whatever cargo you want to protect into the destroyer itself.
That alone is enough to wash your hands of WotCs sanity. However, the other, to me obvious, but this is a speciality of mine, clue to scale, no, that ship, as shown, is much bigger. There's also not enough seperation between the alledged cargo pod and the ship for me to believe it is removable.
As an aside it may be worth mentioning that for detachable pods to make sense, there have to be a lot of them, very much standard items. If there are a LOT of them, as there are standard cargo containers in the real world, then it makes sense, you save cash by having the ship actually hauling cargo whilst loading and unloading happens at the same time. However, what we see in the Prequels is that ship designs are much more localised than one might otherwise suspect, and that would make the concept much less useful. It would be rather like having a system where every country had their own containers. A ship designed to haul Japanese cargo containers couldn't hold Norweigan ones, so these ships would be effectively pointless.
> Say, also, does anyone have any idea what an "A-7" Starfighter looks like?
What's the source? I can go check from that. But I'd say it's one of two things,
A: This is a typo, they meant the
A-9 Vigilance.
B: They're creating a hypothetical earlier version of the Vigilance.
> It's kind of frustrating. I prefer to hand my PCs a ship, not a pile of stats.
I'd generally argue that statblock only ships are intended as cannon fodder, rather than playable ships, but I do get what you mean.
You have to bear in mind how the publishing industry works as well, when WotC or WEG hire an artist they pay an amount based on the amount of work comissioned, but that amount will be greater for a single piece than for many. There's a kinda 'activation' entropy. So, were I being hired, I'd charge more for a single image than I would for three (per image) because when I agree to a project I'm making myself unavailable for other work - I've moved all my Star Wars reference material onto my desk, and shifted all my Boeing work off it.
Most artists specialise to a degree, most people who do ships are really only good at tech, people who do scenes or characters aren't that good at ships. So if your publication has a single ship, but lots of scenes and characters, your budget probably won't justify hiring a second artist.
After this, then you have the issue of whether or not the writer should describe the ship instead, and you run into two whole other issues.
Firstly, most artists get all grouchy if their creativity is stifled by the demands of the writer. We're a piquey lot. So many writers would at most give a general vague description, expecting that if the ship gets illustrated, for that project or later, they'd give the artist enough freedom to do their work properly.
Secondly, I have never heard of even one RPG supplement or sourcebook that has ever come in under word count. The biggest problem RPG editors face is stripping out lots of prose that simply won't fit (Because these projects are given a fixed number of pages & formatting).
So, whilst I agree, it can be frustrating, I choose to look on it as an opportunity to make the ship your own...